What it does best
Turns video into 3D emotes. Provides editing and export to engines.
Kinetix AI enables developers to create 3D animations for games and media using AI tools.
Turns video into 3D emotes. Provides editing and export to engines.
Use it to add UGC emotes and animations to games and metaverse platforms.
Creator plans with exports. Partner programs for studios and platforms.
Kinetix turns short videos into ready-to-use 3D character animations (often used as emotes). Record or upload a clip, and Kinetix extracts motion, cleans it, and retargets it to your rig. You can trim, loop, and combine moves, then export to engines—handy for games, virtual worlds, and social 3D apps without a mocap studio.
Kinetix AI converts short videos and simple prompts into reusable 3D animations that drive avatars in social platforms and games. Users upload a clip of a move, map it to a rig, and receive an animation that can be applied to characters without manual keyframing. A web studio organizes motions, loops, and transitions and lets creators remix dances and gestures into sequences that fit common formats like shorts and emotes. For platforms that host user generated content, Kinetix provides pipelines that keep motions consistent with avatar skeletons and performance budgets, which helps large communities share animations that actually work in real time environments.
Kinetix is strongest for short loops, dances, and expressive gestures that benefit from quick turnaround. Quality begins with the input video. Clear framing, good lighting, and minimal occlusion make capture cleaner and reduce foot sliding and jitter. After generation, creators retarget to the target skeleton, trim loops to exact frame boundaries, and test transitions in the host engine to avoid pops when switching between emotes. Communities that publish guidelines for clip length, joint limits, and export formats see higher acceptance rates and fewer support issues. For brands, a curated pack of on theme motions gives players a consistent identity while still encouraging remix culture inside the studio.
Markerless capture from video struggles with props, acrobatics, occluded limbs, and crowded scenes. Expect a light cleanup pass in your editor for contact points and elbows. Do not upload footage of people without consent and avoid processing third party videos. Platforms should moderate public motions to keep content on rating and brand. For commercial packs, ensure that performers and choreographers have given permission for capture and distribution. With good input habits and simple moderation, Kinetix shortens the path from a viral move to a usable emote while keeping pipelines predictable for engines and communities.
We like Kinetix because it removes the barrier to expressive animation for communities that live in short formats. We do not like the artifacts that appear when source footage is chaotic or when loops are not trimmed precisely. It could be better with automated loop boundary detection and with per platform export presets that lock skeleton and compression settings. The standout effect is cultural. Communities can create, share, and apply motions at the pace of trends rather than releases. Security and rights hinge on consent and moderation. Keep inputs clean, store assets under policy, and review public submissions. Kinetix is for platforms and creators who want a steady flow of motions without heavy rigs. Its strength is rapid capture and remix. Its weakness is the need for cleanup on difficult material.
Credits/length limits and watermarked previews on free tiers.
Higher resolution/length, batch processing, commercial licensing, and collaboration depending on plan.
Each block is a copy-ready prompt.
Convert this dance video into a 3D motion capture sequence for a game avatar.
Generate a walking cycle animation from this short video clip.
Create an animation sequence from a sports action video and export to FBX.
Apply motion captured from this clip to a humanoid character rig.
Turn this gesture video into an animation loop for social content.
Refine this motion capture output for smoother playback.
Generate multiple variations of this animation with different pacing.
Create an idle animation loop from this short video sample.
Used by UGC platforms and indie teams for emotes and short moves; popular in dance/creator communities.
Kinetix prioritizes quick, expressive emotes from video. DeepMotion targets broader mocap with more controls; suit-based stages yield the highest fidelity but cost more.
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