What it does best
Extracts full body motion from video. Exports FBX/BVH for engines.
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DeepMotion AI offers animation tools to create realistic character movements and interactions.
Extracts full body motion from video. Exports FBX/BVH for engines.
Use it to prototype or fill animation libraries without a mocap stage.
Free preview and credit packs. Paid tiers unlock higher quality and batch processing.
DeepMotion provides markerless motion capture from regular video. Upload a clip (or record from your phone), and it turns human movement into a clean 3D animation you can export to your engine or DCC. It is aimed at teams that need quick, realistic motion without suits, sensors, or a mocap stage.
DeepMotion turns ordinary video into animated motion by estimating body, hand, and sometimes facial movement without suits or markers. Creators upload footage, select rig targets, and receive animation clips that can drive characters in DCC tools and engines. The system handles foot contact, center of mass, and basic cleanup to reduce sliding and jitter, and it exports to common formats so animation fits into existing pipelines. For indie teams, educators, and previs work, this unlocks performance driven animation without a studio session, which is valuable when you need quick blocking or background crowds that move believably. Because the capture is markerless, a single performer can prototype ideas with a phone camera, then refine output with selective keyframe edits in a familiar editor.
DeepMotion is most effective for previs, animatics, and secondary motion where speed and plausibility matter more than perfect nuance. Quality starts with the input. Clean, well lit footage with minimal occlusion and stable framing produces tracks that need less repair. Wide shots with a clear view of limbs and feet improve contact estimation and reduce drift. After capture, animators retarget to the project rig, lock foot plants, and add small corrective keys for hands and hips where precision is important. A practical pattern is to capture multiple takes for the same action and blend them in your DCC to emphasize the best parts. For stylized projects, teams exaggerate timing and arcs after retargeting so the motion reads in the chosen art style. Over time, a library of captured cycles accelerates scene building and keeps character motion consistent across episodes.
Markerless capture from arbitrary video cannot yet match optical stage systems for occluded limbs, props, or complex interactions, and it will struggle with acrobatics, fast turns, or crowd collisions. Expect cleanup and treat outputs as a base for polish rather than final animation for hero shots. If you process footage of anyone other than your team, you need releases that cover capture and usage. Do not upload third party clips without permission and avoid processing identifiable bystanders. Store source and exports under your own policy and remove uploads from the service when jobs complete. With realistic expectations, careful input, and a light polish pass, DeepMotion shortens the path from idea to motion and keeps small teams moving.
We like DeepMotion because it lowers the barrier to performance driven animation and lets small teams iterate on blocking without booking a stage. We do not like that difficult shots can tempt teams to accept artifacts that will read poorly on a hero character. It could be better with clearer pre capture guidance in app that scores input footage for occlusion and lighting, and with post controls that expose common cleanup steps as presets. The practical payoff is momentum. You can test an idea today and refine it tomorrow with targeted keys. Security and ethics require consent, careful storage, and restraint with third party media. DeepMotion is for indie studios, educators, and teams that need motion quickly for previs and supporting animation. Its strength is fast capture from commodity video. Its weakness is the need for polish and the limits of occlusion handling.
Limited video length/credits and watermarked previews on free tiers.
Higher resolution and length, hand/finger options, physics polish, batch processing depending on plan.
Common among indie game teams, previz artists, and VTubers needing quick, suitless mocap.
DeepMotion is the quickest way to get motion from phone video. Suit-based mocap yields higher fidelity but costs more; Mixamo helps with rigging/retarget after capture.
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